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Post by prudentia on Sept 6, 2015 14:06:00 GMT -5
I run this game on here and here, but I have been looking at expanding this one. So this provides the best opportunity. It will be a cross website game, anyone playing here will be on the same rounds as those playing on species. Anyone here will be included on the round after the one I am currently working on. You, the player, starts as a Syrian Hamster. You are on an island inhabited by other Syrians. Every turn you share the same niche you go down a conservation status. You can also start from a more developed Hamster, ask me for a list, beware it is heavily incomplete. Put forth your votes (two votes, four on your first), and explain how you want them accomplished. Mechanism means everything. Those playing on species, do not play on here. Forgot to mention, that the habitat is a temperate forest. It gets rain in the spring and fall, a lot of it, but is bone dry during the summer, and buried in snow in the winter.
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thedoctor
Multi-Cell
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Post by thedoctor on Sept 14, 2015 4:11:42 GMT -5
Evolve active camouflage.
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Post by prudentia on Sept 14, 2015 12:31:10 GMT -5
Evolve active camouflage. How? Your skin would contain opsins, but it is covered in fur. Chromatophores work for active camo as the integuments contain opsin, as well as significant a significant amount of neurons. How would you want them to work, like cephalopod or like that of chameleons, or other of your own design (that legitimately works)? A Cephalopod design is the most effective, but very costly energy wise. A chameleon's by comparison is cheaper, energetically, but is not as effective. It will take a few turns to develop the necessary goods to use active camo. Whether you decide to lose fur or hook up your fur. None of the above is actually considering textural camo (which is often thought of as part of active camo, but is actually "technically" a separate phenomenon, which is not possible in mammals due internal skeletal support. Cephalopods, even the mantle using cuttlefish, use a hydrostatic skeleton system, allowing them to change their skin's texture and shape. A mammals skin is too thick and elastic, and to make it able to change textually and shape wise, would require a hydrostatic skeleton, which would require a completely water bound existence, and severe reduction of skeletal components.
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thedoctor
Multi-Cell
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Posts: 108
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Post by thedoctor on Sept 14, 2015 15:14:56 GMT -5
Well, once I am in a pack Ill go with chameleon camouflage for now, I think it will in create my surviving rate and I will most likely pass my genes to the next generation.
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Post by prudentia on Sept 14, 2015 16:18:15 GMT -5
Well, once I am in a pack Ill go with chameleon camouflage for now, I think it will in create my surviving rate and I will most likely pass my genes to the next generation. Okay, but how do you want to develop it? In your hair, or your skin? If in your skin then how do you want it to be visible? Transparent hair, lose your hair, what? Mechanism is everything.
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thedoctor
Multi-Cell
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Posts: 108
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Post by thedoctor on Sept 15, 2015 2:52:54 GMT -5
Well, this may look a bit stupid but, what if I develop tiny scales, lets say with some nanometers each, that would change colour.
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Post by prudentia on Sept 16, 2015 0:15:44 GMT -5
Well, this may look a bit stupid but, what if I develop tiny scales, lets say with some nanometers each, that would change colour. The main issue is that your fur obstructs the view.
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thedoctor
Multi-Cell
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Posts: 108
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Post by thedoctor on Sept 16, 2015 2:24:50 GMT -5
What if I loose fur.
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Post by classyamoeba on Sept 16, 2015 11:04:04 GMT -5
Instead, you could simply make the fur transparent.
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thedoctor
Multi-Cell
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Posts: 108
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Post by thedoctor on Sept 16, 2015 12:05:47 GMT -5
Ok... make the fur.
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