Turn 1
Amoebus Sentientis: Shelter 5-Not Bad!
This amoeba traveled through the scorched land, and reached the hot desert, your kind eats sand, but some big grains are inedible, you managed to build big sand rocksme, conglomerated structures of sand grains, they arent that good but protects your kind from excessive sun
Status: NO
Hints: You are in a desert so fire wont be that required in the beggining, also you are a minor species, so be prepared to be mass hunted
Turn 1: Tlass Tur Shelter 3 No effect
After travelling to th Wars forest just like Stygian, they just didnt do nothing...
Status: NT-
Hints: Sorry for bad luck..
Turn 1
Stygian 6 Neat rock you have there!
The Stygian rested after reaching the wars forest, developed basic stone Tools, that were proven extremly useful, they now cut raw meat, and cut the worst parts, they also made axes and spears, to cut and kill, to work and thrive!
Status: NT
Hints: Fire, just fire
Turn 1
Voldercazi shelter 5 Just what you wanted
This species stayed on the scorched land, they gathered anything they could, rocks, Wood trunks, sticks, bones, straw, leather, with these goodies they builded a basic shelter, two sticks, a leather piece supported by them, and straw on top and has floor, your kind now has a place to sleep, it isnt that cozy but better then digging a hole to sleep
Status: NT
Hint: Fire!!!
Bluemanesenses Shelter 2 The die doesnt like you!
This species went to the muddy swarm, a cool but muddy place, they tried to build a shelter of mud, but water dissolved it into more wet mud, that covered part of your supplies and people, better days will come...
Status: NT-
Hint: If you had fire, you would dry the mud m8!
Turn 1
Hwrookin:Fire 6 Very good
This species reached the war forest too, it now has 3 dwellers, this species creates an efficient way to cook food and keep the cold and other creatures.
May there be light...with the fire comes the language and with the language, the problems...
Status: NT
Hint: You were actually very good in this luck!
(THe final turn)